I found a little spare time in my schedule this week amongst the animation and PPD hand in so i decided to model and texture a character from my original film pitch. I had planned for it to be a 2D or hybrid film but i thought why not see what one of my characters would have looked like in 3D?! I chose to model an armadillo and here's the result: -
Here is the front perspective and back perspective render shots of the model in greyscale.
After playing around with the lighting (directional and area lighting) i ended up with 'queen' lit armadillos. This lighting would be very useful for horror films or prehaps a remake of the bohemian rhapsody music video!
Here is the model lit normally in the sun+sky system (easier to see detail).
I then tried different texture and shader styles to get a 2D toon look. By experimenting with the toon shader i ended up with this test shader:
...and after more experimentation and tweaking i had a final shader texture like this!
And here is the shader with occlusion combined. It has a bit of a gritty look to it (which would have been good considering the film was set in the desert heat).
Compared to the original image i don't think this was too far off (original image shown below)!
The only thing missing from the 3D model is the number stickers. These i am uncertain how to put on the model but i think it has something to do with a layered texture and is something i am still working on.
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