
The image below is an occlusion render pass. This effect stresses the proximity of shapes to one another. By using occlusion areas of deep shadow (such as under the hat and under the characters feet) become much darker. It also has the bonus of creating a specled effect over the geometry as the dark areas dissappear and fade to white.

I hope to play around some more with lighting and render tests in the coming week as i animate my final pieces for Dave and Adam.
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