Wednesday 4 June 2008

Final passes on animation cycles

To experiment with lighting and rendering i have personally lit and rendered out all my runcycles and firecycles that i completed early in the year. Each has been lit in a colour that emphasises their allegiance in the Wunderland war (Grunts are green and robots yellow). I removed the textures as they were not created by myself and i wanted people who view my showreel to focus on the animation rather than the texture artwork.

Each cycle has its own lighting (and camera rig) which is a combination of directional lights and area lights with one ambient light per scene. The ambient lights are an extremely dark opposite colour to the model (so green= purple ambience, yellow = purple ambience) for shadows and the directional lights are brighter warmer lights like yellow, orange and peach.

In terms of camera i have used a basic 'camera and aim' and for the most part kept the camera passes to a minimum. For the firecycles the camera is static but for the runcycles i have the camera view the run for a full cycle from the front then swing to the side to view a full cycle there. This is so the cycle can be seen from the two main perspectives that are 1) easy to judge and 2) allow for a perspective sweep inbetween.

GruntZookaFirecycle2


RobotRun!


Each cycle has then been rendered out in 2 layers: a master colour layer and an occlusion layer. I am working on a shadow layer and will update if i can get this finished.

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